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MCPE/Bedrock World The Werewolfing 0.0.2
"World The Werewolfing" adds werewolfs to the world Minecraft. These creatures are aggressive towards all living creatures. But not everyone is so aggressiving to the living beings. There is a werewolfs breed that does not attack the player, and it is possible to earn his trust, feeding it with meat. Eachs werewolf breed is unique in its own way. Update 0.0.2.
World The Werewolfing
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Hello everyone, and thanks for installing my World The Werewolfing mod. The modification adds werewolves to the Minecraft world. They are cruel and kill everyone in their path. You and the werewolf hunters must confront them. Or join the werewolves and kill all living things together. Pick your side. Good luck, player. By: Poltergeist. Country: Russia. Discord: Poltergeist#0043.
>> Description for version 0.0.3. <<
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In this update, a new system for interacting with werewolves has been added.
Hunters can now be infected with lycanthropy.
Depending on the type of werewolf and the type of hunter, the infested hunter will look like.
In case of infection of a hunter by an unknown werewolf, particles of a certain color will emanate from the hunter.
So far, only hunters can become infected with lycanthropy.
After infection, the hunter will throw off the upper clothes and weapons from the hands.
After that, the particles will proceed from it, and start the timer.
When two minutes have passed, the hunter will turn into a werewolf.
The hunter's texture and model will be changed to the model and texture of the werewolf that infected him.
After the hunter becomes a werewolf, the timer for the transformation into a human will start again.
The transformation time from werewolf to human is maximum within a radius of one to two minutes.
After the first complete transformation cycle, the hunter has an increase in the number of hearts.
When a hunter is infected, he is not attacked by other hunters.
The infected hunter attacks other werewolves.
Of the new items, this is "Wolf Acanite".
It is generated in a regular forest.
It is needed to create a new potion, and the potion is needed to save the hunters from infection.
To heal a hunter with a potion, wait until he takes the form of a human.
Then throw the potion at the hunter.
A new and unique system for generating loot in structures has also been created.
Although the structure is still of the same type.
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Error correction.
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- Hunters no longer kill tamed werewolves.
- The "Hunter's House" structure no longer generates in the ocean and rivers.
- English is displayed normally in fashion.
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Entity.
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White Werewolf Infested Hunter:
General information;
Life units - 20 (Before the first cycle)
Life units - 40 (After the first cycle)
Speed ​​level - 0.21 (slow)
Aggressive to;
Attacks - All types of werewolves
Damage - 1
Acceleration of movement when attacking - 1.1x
Target detection radius - 16 (does not see the target through the blocks)
Special features;
Open doors
Drops;
XP - 10(0±10)
Loots - (No)
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Black Werewolf Infested Hunter:
General information;
Life units - 20 (Before the first cycle)
Life units - 40 (After the first cycle)
Speed ​​level - 0.21 (slow)
Aggressive to;
Attacks - All types of werewolves
Damage - 1
Acceleration of movement when attacking - 1.1x
Target detection radius - 16 (does not see the target through the blocks)
Special features;
Open doors
Drops;
XP - 10(0±10)
Loots - (No)
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Agressives Werewolf Infested Hunter:
General information;
Life units - 20 (Before the first cycle)
Life units - 40 (After the first cycle)
Speed ​​level - 0.21 (slow)
Aggressive to;
Attacks - All types of werewolves
Damage - 1
Acceleration of movement when attacking - 1.1x
Target detection radius - 16 (does not see the target through the blocks)
Special features;
Open doors
Drops;
XP - 10(0±10)
Loots - (No)
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Timber Werewolf Infested Hunter:
General information;
Life units - 20 (Before the first cycle)
Life units - 40 (After the first cycle)
Speed ​​level - 0.21 (slow)
Aggressive to;
Attacks - All types of werewolves
Damage - 1
Acceleration of movement when attacking - 1.1x
Target detection radius - 16 (does not see the target through the blocks)
Special features;
Open doors
Drops;
XP - 10(0±10)
Loots - (No)
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Structures.
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Flower Wolf Acanite:
Generate;
Biome - Forest
Amount per generation - (1 - 6)
Chance - 1.0% for 1/2 chunk
- New Item - Wolf Acanite.
- New block - Wolf Acanite Flower.
- New mob - White Werewolf Infested Hunter.
- New mob - Infected Black Werewolf Hunter.
- New mob - Infected Aggressive Werewolf Hunter.
- New mob - Infected Forest Werewolf Hunter.
- New structure - Wolf Acanite Flower.
- New system - New generation of loot in structures.
- New system - Possibility of werewolf infestation of hunters.
- New System - Ability to heal an infected hunter.