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MCPE/Bedrock Fallen Kingdom
Fallen Kingdom is a an add-on developed by SmokeyStack. Gameplay involves trying to survive the aftermath of The 60 Seconds. What is The 60 Seconds? No one knows. All they know is that it took 60 Seconds for the world to realize their mistake. Those who died were fortunate for those who survived had to face the aftermath and the Fallen Kingdom.
PLEASE READ before participating in the Fallen Kingdom Add-on Beta:
Beta builds can be unstable and are not representative of final version quality
If you find any bugs, please report at https://github.com/SmokeyStack/FallenKingdomAddon/issues
You can find the old changelogs here
Features
World generation
- Biomes
- Electric Hill
- Made up of electrified dirt and electrified grass
- Hilly variation of the electric biome
- Generates on the borders of the electric biomes
- Mega Electrified trees generate naturally
- Home to various hostile mobs and skeleguns
- Electric Hill
- Fossils
- Made up of bone blocks
- Range from 1-5 blocks tall and wide
- Has 7 "slices"
- Joint Skelekeep
- A second variation of the skelekeep
- Home to the dangerous skeleguard and skeleguns
- Contains two loot chests
- Loot table is based on end city loot. Subject to change
- Campsites
- Generates anywhere in the overworld
Mobs
- Skeleguard
- Added animation
Blocks
- Sieve
- Discontinued
- I will no longer continue to develop this block nor accept any bug reports for it
- It was originally meant to be a way to obtain copper using gravel pre-1.17. Kept it around because I thought it might be a good temporary archaeology system
Items
- Skelesword
- Updated texture
Fixes and Performance
- Fixed a bug where the electric biome would generate everywhere (FK-3)
You can view the full changelogs here on my website!
https://smokeystack.github.io/FallenKingdomWiki/changelogs/v1003.html